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Papers, book chapters:

Stereoscopic multi-perspective capture and display in the performing art
Volker Kuchelmeister

Stereoscopic Displays and Applications XXII, IS&T/SPIE Electronic Imaging, San Francisco, In Stereoscopic Displays and Applications XXII, Proc. SPIE Vol. 7863, Paper 7863-18., 2011.

Abstract: Multi-perspective image acquisition constitutes a novel method of documenting the entireness of an event, by recording from multiple points of view. In combination with stereoscopic imaging, it captures two modalities of three-dimensional representation, perspective and depth. These modalities are then applied for display in a hexagonal stereoscopic multi-screen projection environment, the RE-ACTOR platform. In this paper the author describes, in form of two case studies, the implementation of two projects for the platform within the performing art context.

Development of a modular stereoscopic pre-visualisation and display framework
Volker Kuchelmeister

Stereoscopic Displays and Applications XXII, IS&T/SPIE Electronic Imaging, San Francisco, In Stereoscopic Displays and Applications XXII, Proc. SPIE Vol. 7863, Paper 7863-53., 2011.

Abstract: The increasing popularity for stereoscopic content in the entertainment industry and computer graphics applications and the availability of affordable capture and display systems is in contrast to the actual knowledge of underlying stereoscopic design principles and fundamental concepts. Content creators and educators inexperienced in stereoscopy require integrated, easy to use and flexible tools which can assist in the process of creating the three-dimensional look they are after within the limits of a comfortable viewing experience. The proposed framework in this paper, a custom stereoscopic export plug-in for the popular 3D modeling application Google Sketchup and a flexible stereoscopic format conversion and display engine, allows for stereoscopic pre-visualisation in near real-time in a format of their choice. The user interface can recommend stereoscopic settings according to the scene, camera and display properties, calculates corresponding values according to manual entries but also leaves unrestricted control over all parameters. The display engine allows for different stereoscopic formats to be shown and saves the result in form of images with metadata for reference. Particular attention is put on usability, accessibility and tight integration.

Forthcoming 2011: William Forsythe. Improvisation Technologies. A Tool for the Analytical Dance Eye.
William Forsythe, Nik Haffner, Volker Kuchelmeister, Christian Ziegler

Book and interactive CD-ROM. 3rd edition ZKM Karlsruhe, Hatje & Cantz, 2011.

Abstract: William Forsythe has brought about a shift of paradigms in contemporary dance. The vocabulary of his choreographies redefines body, space, time, and movement. The ZKM/Center for Art and Media Karlsruhe cooperated with William Forsythe in 1994 to produce a digital dance school in the form of an interactive computer installation. It consists of some sixty video chapters in which Forsythe demonstrates and comments on the essential principles of his motional language. Examples, danced especially for the CD-ROM by members of the Frankfurt Ballet, can be called up as required. Also included is a solo performance by William Forsythe filmed in 1996 by Thomas Lovell Balogh, offering a rare chance to experience the choreographer as a dancer.

Immersive Mixed Media Augmented Reality Applications and Technology
Volker Kuchelmeister, Jeffrey Shaw, Dennis Del Favero, Matthew McGinity, Ardrian Harjano

IEEE PCM 2009, 10th Pacific-Rim Conference on Multimedia. , Bangkog, In Advances in Multimedia Information Processing, series: Lecture Notes in Computer Science, vol. 5879, Springer Heidelberg, ISBN: 978-3-642-10466-4, p. 1112-1118., 2009.

Abstract: In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome and multi-layered narrative strategies and applications for educational and entertainment use. This system differs in two ways from other AR frameworks. It operates in non real-time, by employing 360º video recording instead of a live camera feed and it uses immersive projection technology, a 180º dome surface as a display environment. Not being constrained by the requirements of a real-time system, the proposed framework can use high-resolution imagery and immersive display technology to deliver an engaging and true to life experience for the user.

Universal capture through stereographic multi-perspective recording and scene reconstruction
Volker Kuchelmeister

IEEE PCM 2009, 10th Pacific-Rim Conference on Multimedia. , Bangkog, In Advances in Multimedia Information Processing, series: Lecture Notes in Computer Science, vol. 5879, Springer Heidelberg, ISBN: 978-3-642-10466-4, p. 974-981., 2009.

Abstract: This paper describes a prototype for an installation which combines stereographic video and real-time 3D computer graphic to demonstrate a novel method of documenting dance and other performing art practices through multi-perspective recording, volumetric geometry reconstruction and universal playback. The fidelity and high level of detail in the video imagery is augmented and completed with the voxel representation. Multi-perspective recording in combination with voxelization offers a universal view on a scene. A viewer is not limited to one point-of-view or moment in time, but he can explore and analyze the scene freely and without space or time restrictions. Potential areas of application are in performing arts, in professional sport and the Movie FX industry.

AVIE: A Versatile Multi-User Stereo 360 degree Interactive VR Theatre
Matthew McGinity, Jeffrey Shaw, Volker Kuchelmeister, Ardrian Hardjono, Dennis Del Favero

ACM Siggraph, San Diego, ACM International Conference Proceeding Series; Vol. 252 archive. Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton. San Diego, California. Article No. 2. 2007. ISBN:978-1-59593-669-1., 2007.

Abstract: The iCinema Centre for Interactive Cinema Research at UNSW has created a versatile virtual reality theatre that, by combining real-time 360-degree omnistereo projection with surround audio and marker-less motion tracking, provides a highly immersive and interactive environment for up to 20 users. The theatre, codenamed AVIE, serves as the Centre’s principal platform for experiments in interactive and emergent narrative, artificial intelligence, human-computer interfaces, virtual heritage, panoramic video and real-time computer graphics, as well as our primary platform for public exhibition of iCinema projects. This paper briefly discusses the design of the system, technical challenges, novel features and current and future applications of the system. We believe our system to be the first and only 360 degree cylindrical stereo virtual reality theatre constructed to date.

Computer based Knowledge transfer - Praxisbeispiele computergestützter Wissensvermittlung
Volker Kuchelmeister

Book chapter, Vom Tafelbild zum globalen Datenraum, Ed. Peter Weibel, Edition ZKM, Hatje Cantz, ISBN-10: 3775710779, p 171-179., 2001.

Abstract: Seit 1994 beschäftigt sich das Multimediastudio am Institut für Bildmedien des Zentrum für Kunst und Medientechnologie Karlsruhe mit der Konzeption, Produktion und Realisierung von Off- und Online Projekten im künstlerisch/kulturellen Bereich. Die in diesem Zeitraum verwirklichten Projekte zeichnen sich durch Innovation und das hohe inhaltliche und technische Niveau aus. Die bestätigen zahlreiche internationale Preise und Auszeichnungen, die wir für unsere Produktionen erhalten haben. Im folgenden Text sollen drei Projekte des Multimediastudios vorgestellt werden, die sich inhaltlich im weiteren Sinne mit Wissensvermittlung auseinandersetzen.




Workshops, presentations, invited talks:

Panel discussion. 3D and Beyond . The future of audiovisual arts.

Beyond Festival, 3Days of Dimensions, ZKM Centre for Art and Media, HfG Academy of Design
27 May 2011

Stereoscopic multi-perspective capture and display in the performing art

Invited talk. Dimension 3, International S-3D & New Images Forum, Avance Rapide Communication, Seine Saint Denis Aveni , Paris.
25 May 2011

Stereoscopic 3D. Context, theory and technologies

Seminar for dontbelieveinstyle, Hong Kong
April 2011

Immersive Interactive Cinema Technology and Applications

Guest lecture. Interactive and Embodied Exhibition Installations, School of Creative Media & Department of Chinese, Translation and Linguistics, City University, Hong Kong
Hong Kong, 2010.

Visualising the Body in Motion

SEAM Agency and Interaction, Somatic Embodiment, Agency & Mediation in Digital Mediated Environments., Critical Path, University of Western Sydney, Sydney.
2010

Deconstructing Double District

UNSW International Research Workshop: Art, Design, Media, Humanities, UNSW, Sydney.
2010

Universal capture through stereographic multi-perspective recording and scene reconstruction

OzViz, Scientific Visualisation Workshop, OzViz, Monash University, Melbourne.
2009

Omni Directional Capture Systems and Playback Environments

UNSW Research Showcase Creative Media, UNSW, Sydney.
2008

Ultra High resolution panoramic video: System design and post processing

Workshop at the 13th International Conference on Virtual Systems and Multimedia (VSMM’07), Creative Industries Precinct, Brisbane.
2007

Digital Media and Performing Arts

Collective Memory. A Collaborative Digital Media Initiative, North Sydney Girls High School, Sydney.
2007

DVD Art projects

Documentary Film Festival Kassel, Festival Kassel, Kassel.
2001

DVD Art projects

European Media Art Festival, European Media Art Festival, Osnabrueck.
2001

Kyogen DVD Project

fmx, fmx, Stuttgart.
2001

Screen based interface design. Challenges and solutions

Writing Interactive Fiction, ZKM Centre for Art and Media, Karlsruhe.
2001

Computer based Knowledge transfer - Praxisbeispiele computergestützter Wissensvermittlung

Vom Tafelbild zum globalen Datenraum. Neue Möglichkeiten der Bildproduktion und bildgebender Verfahren, ZKM Centre for Art and Media, Karlsruhe.
2000

update:: >>That's Kyogen<<

upDate::, ZKM Centre for Art and Media, Karlsruhe.
2000

Multimedia Transfer Award 2000

Multimedia Transfer Award, University of Karlsruhe, Karlsruhe [D], Karlsruhe.
2000

artware - CD-ROM als Medium des künstlerischen Ausdrucks

artware - CD-ROM als Medium des künstlerischen Ausdrucks, Teleakademie Furtwangen, Furtwangen.
2000

Exploring state of the art Visualizing techniques, Virtual Chulalongkorn Campus

, Faculty of Science, Chulalongkorn University, Bangkok.
1998

Panoramic Navigator, Information terminals in public space

Multimedia Market, , Stuttgart.
1998

Art on CD-ROM

Transmediale Berlin, Transmediale, Berlin.
1998

Workshop Multimedia and Art at the Merz Academy Stuttgart Germany, 1997

, Merz Akademie, Stuttgart.
1997

Modern Ballet and New Media

Torino Danza Festival, Teatro Regio, Torino .
1996

Multimedia and Art

, Ecole Nationale des Beaux-Arts, Strassbourg.
1996