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Portfolio & Projects |
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Media Video/Images/PDFs |
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Publications,
Posters, Workshops, Presentations
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Papers, book chapters:
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Stereoscopic multi-perspective capture
and display in the performing art
Volker Kuchelmeister
Stereoscopic Displays and Applications XXII,
IS&T/SPIE Electronic Imaging, San Francisco, In Stereoscopic Displays
and Applications XXII, Proc. SPIE Vol. 7863, Paper 7863-18., 2011.
Abstract: Multi-perspective image acquisition constitutes
a novel method of documenting the entireness of an event, by recording
from multiple points of view. In combination with stereoscopic imaging,
it captures two modalities of three-dimensional representation, perspective
and depth. These modalities are then applied for display in a hexagonal
stereoscopic multi-screen projection environment, the RE-ACTOR platform.
In this paper the author describes, in form of two case studies, the
implementation of two projects for the platform within the performing
art context. |
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Development of a modular stereoscopic
pre-visualisation and display framework
Volker Kuchelmeister
Stereoscopic Displays and Applications XXII,
IS&T/SPIE Electronic Imaging, San Francisco, In Stereoscopic Displays
and Applications XXII, Proc. SPIE Vol. 7863, Paper 7863-53., 2011.
Abstract: The increasing popularity for stereoscopic
content in the entertainment industry and computer graphics applications
and the availability of affordable capture and display systems is in
contrast to the actual knowledge of underlying stereoscopic design
principles and fundamental concepts. Content creators and educators
inexperienced in stereoscopy require integrated, easy to use and flexible
tools which can assist in the process of creating the three-dimensional
look they are after within the limits of a comfortable viewing experience.
The proposed framework in this paper, a custom stereoscopic export
plug-in for the popular 3D modeling application Google Sketchup and
a flexible stereoscopic format conversion and display engine, allows
for stereoscopic pre-visualisation in near real-time in a format of
their choice. The user interface can recommend stereoscopic settings
according to the scene, camera and display properties, calculates corresponding
values according to manual entries but also leaves unrestricted control
over all parameters. The display engine allows for different stereoscopic
formats to be shown and saves the result in form of images with metadata
for reference. Particular attention is put on usability, accessibility
and tight integration. |
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Forthcoming 2011: William Forsythe.
Improvisation Technologies. A Tool for the Analytical Dance Eye.
William Forsythe, Nik Haffner, Volker Kuchelmeister, Christian Ziegler
Book and interactive CD-ROM. 3rd edition ZKM Karlsruhe, Hatje & Cantz,
2011.
Abstract: William Forsythe has brought about a shift of paradigms in
contemporary dance. The vocabulary of his choreographies redefines
body, space, time, and movement. The ZKM/Center for Art and Media Karlsruhe
cooperated with William Forsythe in 1994 to produce a digital dance
school in the form of an interactive computer installation. It consists
of some sixty video chapters in which Forsythe demonstrates and comments
on the essential principles of his motional language. Examples, danced
especially for the CD-ROM by members of the Frankfurt Ballet, can be
called up as required. Also included is a solo performance by William
Forsythe filmed in 1996 by Thomas Lovell Balogh, offering a rare chance
to experience the choreographer as a dancer. |
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Immersive Mixed Media Augmented Reality
Applications and Technology
Volker Kuchelmeister, Jeffrey Shaw, Dennis Del Favero, Matthew McGinity,
Ardrian Harjano
IEEE PCM 2009, 10th Pacific-Rim Conference on Multimedia. , Bangkog,
In Advances in Multimedia Information Processing, series: Lecture Notes
in Computer Science, vol. 5879, Springer Heidelberg, ISBN: 978-3-642-10466-4,
p. 1112-1118., 2009.
Abstract: In this paper I will outline an augmented
reality system based on high resolution omni-directional motion image
capture, an immersive interactive projection environment, the iDome
and multi-layered narrative strategies and applications for educational
and entertainment use. This system differs in two ways from other AR
frameworks. It operates in non real-time, by employing 360º video recording
instead of a live camera feed and it uses immersive projection technology,
a 180º dome surface as a display environment. Not being constrained
by the requirements of a real-time system, the proposed framework can
use high-resolution imagery and immersive display technology to deliver
an engaging and true to life experience for the user. |
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Universal capture through stereographic
multi-perspective recording and scene reconstruction
Volker Kuchelmeister
IEEE PCM 2009, 10th Pacific-Rim Conference on Multimedia. , Bangkog,
In Advances in Multimedia Information Processing, series: Lecture Notes
in Computer Science, vol. 5879, Springer Heidelberg, ISBN: 978-3-642-10466-4,
p. 974-981., 2009.
Abstract: This paper describes a prototype for an
installation which combines stereographic video and real-time 3D computer
graphic to demonstrate a novel method of documenting dance and other
performing art practices through multi-perspective recording, volumetric
geometry reconstruction and universal playback. The fidelity and high
level of detail in the video imagery is augmented and completed with
the voxel representation. Multi-perspective recording in combination
with voxelization offers a universal view on a scene. A viewer is not
limited to one point-of-view or moment in time, but he can explore
and analyze the scene freely and without space or time restrictions.
Potential areas of application are in performing arts, in professional
sport and the Movie FX industry. |
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AVIE: A Versatile Multi-User Stereo
360 degree Interactive VR Theatre
Matthew McGinity, Jeffrey Shaw, Volker Kuchelmeister, Ardrian Hardjono,
Dennis Del Favero
ACM Siggraph, San Diego, ACM International Conference Proceeding Series;
Vol. 252 archive. Proceedings of the 2007 workshop on Emerging displays
technologies: images and beyond: the future of displays and interacton.
San Diego, California. Article No. 2. 2007. ISBN:978-1-59593-669-1.,
2007.
Abstract: The iCinema Centre for Interactive Cinema
Research at UNSW has created a versatile virtual reality theatre that,
by combining real-time 360-degree omnistereo projection with surround
audio and marker-less motion tracking, provides a highly immersive
and interactive environment for up to 20 users. The theatre, codenamed
AVIE, serves as the Centre’s principal platform for experiments in
interactive and emergent narrative, artificial intelligence, human-computer
interfaces, virtual heritage, panoramic video and real-time computer
graphics, as well as our primary platform for public exhibition of
iCinema projects. This paper briefly discusses the design of the system,
technical challenges, novel features and current and future applications
of the system. We believe our system to be the first and only 360 degree
cylindrical stereo virtual reality theatre constructed to date. |
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Computer based Knowledge transfer -
Praxisbeispiele computergestützter Wissensvermittlung
Volker Kuchelmeister
Book chapter, Vom Tafelbild zum globalen Datenraum, Ed. Peter Weibel,
Edition ZKM, Hatje Cantz, ISBN-10: 3775710779, p 171-179., 2001.
Abstract: Seit 1994 beschäftigt sich das Multimediastudio
am Institut für Bildmedien des Zentrum für Kunst und Medientechnologie
Karlsruhe mit der Konzeption, Produktion und Realisierung von Off-
und Online Projekten im künstlerisch/kulturellen Bereich. Die in diesem
Zeitraum verwirklichten Projekte zeichnen sich durch Innovation und
das hohe inhaltliche und technische Niveau aus. Die bestätigen zahlreiche
internationale Preise und Auszeichnungen, die wir für unsere Produktionen
erhalten haben. Im folgenden Text sollen drei Projekte des Multimediastudios
vorgestellt werden, die sich inhaltlich im weiteren Sinne mit Wissensvermittlung
auseinandersetzen. |
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Workshops, presentations, invited talks:
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Panel discussion. 3D and Beyond . The future of audiovisual
arts.
Beyond Festival, 3Days of Dimensions, ZKM Centre for Art and Media,
HfG Academy of Design
27 May 2011 |
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Stereoscopic multi-perspective capture and display in the performing
art
Invited talk. Dimension 3, International S-3D & New Images Forum,
Avance Rapide Communication, Seine Saint Denis Aveni , Paris.
25 May 2011 |
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Stereoscopic 3D. Context, theory and technologies
Seminar for dontbelieveinstyle, Hong Kong
April 2011 |
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Immersive Interactive Cinema Technology and Applications
Guest lecture. Interactive and Embodied Exhibition Installations, School
of Creative Media & Department of Chinese, Translation and Linguistics,
City University, Hong Kong
Hong Kong, 2010. |
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Visualising the Body in Motion
SEAM Agency and Interaction, Somatic Embodiment, Agency & Mediation
in Digital Mediated Environments., Critical Path, University of Western
Sydney, Sydney.
2010 |
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Deconstructing Double District
UNSW International Research Workshop: Art, Design, Media, Humanities,
UNSW, Sydney.
2010 |
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Universal capture through stereographic
multi-perspective recording and scene reconstruction
OzViz, Scientific Visualisation Workshop, OzViz, Monash University,
Melbourne.
2009 |
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Omni Directional Capture Systems and
Playback Environments
UNSW Research Showcase Creative Media, UNSW, Sydney.
2008 |
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Ultra High resolution panoramic video: System design and post processing
Workshop at the 13th International Conference on Virtual Systems and
Multimedia (VSMM’07), Creative Industries Precinct, Brisbane.
2007 |  |
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Digital Media and Performing Arts
Collective Memory. A Collaborative Digital Media Initiative, North
Sydney Girls High School, Sydney.
2007 |
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DVD Art projects
Documentary Film Festival Kassel, Festival Kassel, Kassel.
2001 |
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DVD Art projects
European Media Art Festival, European Media Art Festival, Osnabrueck.
2001 |
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Kyogen DVD Project
fmx, fmx, Stuttgart.
2001 |
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Screen based interface design. Challenges
and solutions
Writing Interactive Fiction, ZKM Centre for Art and Media, Karlsruhe.
2001 |
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Computer based Knowledge transfer -
Praxisbeispiele computergestützter Wissensvermittlung
Vom Tafelbild zum globalen Datenraum. Neue Möglichkeiten der Bildproduktion
und bildgebender Verfahren, ZKM Centre for Art and Media, Karlsruhe.
2000 |
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update:: >>That's Kyogen<<
upDate::, ZKM Centre for Art and Media, Karlsruhe.
2000 |
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Multimedia Transfer Award 2000
Multimedia Transfer Award, University of Karlsruhe, Karlsruhe [D],
Karlsruhe.
2000 |
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artware - CD-ROM als Medium des künstlerischen
Ausdrucks
artware - CD-ROM als Medium des künstlerischen Ausdrucks, Teleakademie
Furtwangen, Furtwangen.
2000 |
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Exploring state of the art Visualizing
techniques, Virtual Chulalongkorn Campus
, Faculty of Science, Chulalongkorn University, Bangkok.
1998 |
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Panoramic Navigator, Information terminals
in public space
Multimedia Market, , Stuttgart.
1998 |
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Art on CD-ROM
Transmediale Berlin, Transmediale, Berlin.
1998 |
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Workshop Multimedia and Art at the Merz
Academy Stuttgart Germany, 1997
, Merz Akademie, Stuttgart.
1997 |
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Modern Ballet and New Media
Torino Danza Festival, Teatro Regio, Torino .
1996 |
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Multimedia and Art
, Ecole Nationale des Beaux-Arts, Strassbourg.
1996 |
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